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Global Augmented Reality (AR) and Virtual Reality (VR) Market in Healthcare, 2019 to 2025: Focus on Component Type and Application Areas – ResearchAndMarkets.Com

DUBLIN–(BUSINESS WIRE)–Apr 17, 2019–The “Global Augmented Reality and Virtual Reality Market in Healthcare: Focus on Component Type (Hardware, Software and Services) and Application Areas (Surgical Training, Rehabilitation, and Pain Management): Analysis and Forecast, 2019-2025” report has been introduced to ResearchAndMarkets.Com’s presenting.

The global AR and VR market has been witnessing a regular growth. The market is expected to develop with a double digit CAGR of 23.Thirteen% for the duration of the forecast period, 2019-2025.

As of 2018, the surgical planning, treatment, and surgical navigation software seemed to be amongst the largest focus regions for the market players (mainly in the AR phase) comprising an estimated 42.Four% of the overall AR and VR inside the healthcare marketplace.

The augmented truth (AR) and digital fact (VR) marketplace is witnessing significant technological advancements. Growth is especially due to patron’s interest in VR and AR devices which enables them in a actual-time show of virtual information. With appreciate to surgical navigation systems and have a look at of the 3D anatomical structures in human, the concept of 3D structures has described the contemporary technology. AR generation now not handiest permits for better visualization of the human body, however additionally lets in an improved augmented view of anatomical structures in real time.

The healthcare zone has been constantly advancing with the adoption of modern technology for higher diagnostics and treatment. The increasing healthcare expenditure on technologies and the imminent want for powerful answers had been driving the AR market in the healthcare industry. Augmented truth affords the ability to venture the organs or inner anatomy photos of a patient in 3D on pinnacle of the actual anatomy if you want to assist in making the decisions concerning the most ultimate procedure, becoming extraordinarily beneficial for docs.

The worldwide AR and VR market affords the gamers with numerous possibilities to carve out a gap via investments in healthcare-associated software regions along with surgical planning/remedy, surgical navigation, behavioral neurology/rehabilitation, and pain control.


Based on regions, the global AR and VR market is segmented into North America, Europe, Asia-Pacific, and Rest-of-the-World, which have been studied and documented in detail to understand the different factors which are always chargeable for shaping up the market.

The key players that have been contributing appreciably to the worldwide AR and VR in healthcare market encompass Alphabet Inc., Atheer, Augmedix, CAE Healthcare, DAQRI LLC, Echopixel, Firsthand Technology, Koninklijke Philips N.V., Medical Realities, Microsoft Corporation, Mindmaze, Orca Health, OssoVR, Psious, and Surgical Theater among others.

Key Topics Covered

Executive Summary

1 Market Overview

1.1 Market Introduction

1.2 AR and VR Overall Scenario

1.3 Cost Involved in the Development of an AR App

1.Four Cost Involved in the Development of an VR App

2 Market Dynamics

2.1 Overview

2.2 Impact Analysis

2.Three Overview

2.4 Market Drivers

2.4.1 Ample Investments in AR and VR marketplace

2.Four.2 Proficient transport of services to patients in scientific interest

2.Four.Three Technological advancements in AR and VR

2.5 Market Restraints

2.5.1 Increase of Risks and Threats Related to Data Breach

2.Five.2 Social Issues including Public Acceptance and Retention

2.6 Market Opportunities

2.6.1 Hardware and App Development with Faster Processing

2.6.2 Combination of Innovative Methods along with Data Visualization, Interactive Patient Information and Body Mapping

three Competitive Landscape

3.1 Introduction

3.2 Key Development and Strategies

three.Three Product Launches and Enhancements

3.4 Joint Ventures, Partnerships and Collaborations

three.Five Mergers and Acquisitions

4 Industry Insights

4.1 Overview: Porter’s Five Force Analysis

4.1.1 Bargaining Power of Suppliers

four.1.2 Bargaining Power of Buyers

4.1.Three Threat of New Entrants

four.1.4 Threat of Substitutes

4.1.5 Intensity of Competitive Rivalry

five Global AR & VR in Healthcare Market, via Industry Type

five.1 Virtual Reality (VR)

5.2 Augmented Reality (AR)

6 Global AR & VR in Healthcare Market, by means of Component Type

6.1 Software

6.1.1 Types of VR Software Products based on VR Software

6.1.2 Types of AR Software Products Based on AR Software

6.1.Three Content and Content Distribution Platforms

6.1.Four Enterprise Solutions

6.1.Five Games and Apps

6.1.6 Image Capture and Scanning

6.1.7 Dev Tools

6.2 Hardware

6.2.1 AR Hardware Products Based on AR Hardware

6.2.2 VR Hardware Products Based on VR Hardware

6.2.Three Headsets, Control Inputs and Haptics

6.2.4 Tracking Sensors and Cameras

6.2.Five Displays, Projectors and Optical Engines

6.Three Services

6.Three.1 IT Integration

6.3.2 Consulting

6.3.Three Custom App Development

7 Global AR & VR in Healthcare Market, via End User

7.1 Hospitals and Clinics

7.2 Diagnostic Centers

7.Three Academic Institutes

7.4 Medical Research Organizations

eight Global AR & VR in Healthcare Market, by using Application Type

eight.1 Surgical Planning, Training, and Navigation

eight.2 Behavioral Neurology/Rehabilitation

8.Three Pain Management

eight.4 Others

nine Global AR & VR in Healthcare Market, with the aid of Region

nine.1 Overview

nine.2 North America

9.3 Europe

9.Four APAC

nine.5 Rest-of-the-World (RoW)

10 Company Profiles

10.1 Overview

10.2 Atheer

10.2.1 Company Overview

10.2.2 Role of Atheer in Global AR and VR in Healthcare Market

10.2.Three SWOT Analysis

10.Three Augmedix

10.4 Alphabet Inc.

10.Five CAE Healthcare


10.7 Echopixel

10.8 Firsthand Technology

10.9 Koninklijke Philips N.V.

10.10 MindMaze

10.Eleven Medical Realities

10.12 Microsoft Corporation

10.13 Osso VR

10.14 Orca Health

10.15 Psious

10.Sixteen Surgical Theater

11 Research Scope and Methodology

eleven.1 Report Scope

11.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market: Research Methodology

11.2.1 Primary Data Sources

eleven.2.2 Secondary Data Sources

About author

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